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measure Social Delay Discounting Task (SDDT)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T7The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...Created October 17, 2024 • Updated October 20, 2024 -
measure Cheating - Ball Throwing
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T1The Cheating - Ball Throwing task aims to measure behavioral control by giving the child an opportunity to cheat while throwing a ball. During the game, children have to stay behind a line and can throw each ball only once. After the instructions, children practice the game with the research assistant. After the practice session, the research assistant...Created October 17, 2024 • Updated October 20, 2024 -
measure Cheating - Word puzzle
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T2The Cheating - Word Puzzle task aims to measure behavioral control by giving a child an opportunity to cheat when making a word puzzle. In the task, the child is instructed to come up with the correct word for each picture, with increasing difficulty. The more correct answers, the more money the child can earn. During the instruction, the researcher...Created October 17, 2024 • Updated October 20, 2024 -
measure Donating Task - Money
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5 ECC - T6
Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Trust game
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...Created October 17, 2024 • Updated October 20, 2024 -
measure Emotion experiment
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Emotion experiment is a task that aims to measure emotional face processing. In the task, participants view pictures of faces (happy, fearful, or neutral), and houses in a pseudorandom order. The stimuli were taken from the Radboud Faces Database (Langner et al., 2010) and are presented in blocks of 18 seconds, with four blocks for each of the four...Created October 17, 2024 • Updated October 20, 2024 -
measure Theory of Mind (TOM) scales
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Baby and Child 6 yearsThe internationally widely used Theory of Mind Scale (ToM Scale; Wellman & Liu, 2004) is a measure of social competence that assesses the ability of young children to attribute mental states (e.g. beliefs, goals, desires, emotions) to other people, and to understand and predict their behavior as a function of those states. The ToM Scale consists of...Created October 17, 2024 • Updated October 20, 2024 -
measure Peabody Picture Vocabulary Task (PPVT-III-NL)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsThe Peabody-Picture vocabulary task (PPVT; Dunn and Dunn, 1981) is a widely used task to evaluate a participant’s vocabulary size for their age, and serves as a proxy of general language performance. It is normed for participants between 2 and 90 years old. On each trial, participants see an array of four pictures and hear a word that matches one of these...Created October 17, 2024 • Updated October 20, 2024