Prosocial Cyberball Game (PCG)

The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is systematically ignored by the other peers (never receives the ball). Participants have the option to show empathy by throwing the ball to the ignored player more often. The increase in the amount of throws from the first block to the next is then measured.

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Keywords
Constructs
Waves
  • Early Childhood Cohort

  • ECC - T5
  •   C
    7.0 - 9.0 years   From 2019-02-06 to 2019-10-19

  • Middle Childhood Cohort

  • MCC - T1
  •   C
    7.0 - 9.0 years   From 2015-06-16 to 2016-08-27

  • MCC - T3
  •   C
    9.0 - 11.0 years   From 2017-08-27 to 2018-09-30

  • MCC - T5
  •   C
    11.0 - 13.0 years   From 2019-11-04 to 2021-04-28

    Mode of collection MeasurementsAndTests    Behavioral/cognitive task
    Analysis unit Individual
    Instrument name Prosocial Cyberball Game
    Measure name Prosocial Cyberball Game (PCG)
    References
    You can also access this dataset using the API (see API Docs).