Prosocial Cyberball Game (PCG) - Stories

The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is systematically ignored by the other peers (never receives the ball). Participants have the option to show empathy by throwing the ball to the ignored player more often. The increase in the amount of throws from the first block to the next is then measured.

Stories is a story-based version of the Prosocial Cyberball Game which measures prosocial behavior by asking children if and how they would help a socially excluded child.

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Keywords
Constructs
Waves
  • Middle Childhood Cohort

  • MCC - T2
  •   C
    8.0 - 10.0 years   From 2016-08-21 to 2018-01-24

  • MCC - T4
  •   C
    10.0 - 12.0 years   From 2019-01-30 to 2019-10-24

  • MCC - T6
  •   C
    12.0 - 14.0 years   From 2021-06-13 to 2021-10-26

    Mode of collection MeasurementsAndTests    Behavioral/cognitive task
    Analysis unit Individual
    Instrument name Prosocial Cyberball Game - Prosocial vignettes
    Measure name Prosocial Cyberball Game (PCG) - Stories
    References
    You can also access this dataset using the API (see API Docs).