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measure Iowa and Bangor Gambling Tasks
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Mental Rotations Test (MRT)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YE_ATTEF3In the Mental Rotations Test (MRT), participants are asked to compare two-dimensional drawings and three- dimensional geometric figures in order to assess spatial processing.Created October 17, 2024 • Updated October 20, 2024 -
measure Raven's Progressive Matrices Test (RPM)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS1 YC_BS2 YE_ATTEF3Raven's Progressive Matrices (often referred to simply as Raven's Matrices or RPM) is a non-verbal test used to measure general intelligence and abstract reasoning. It is one of the most common tests administered to both groups and individuals ranging from 5-years-olds to the elderly. It consists of 60 multiple choice questions, listed in order of...Created October 17, 2024 • Updated October 20, 2024 -
measure One Minute Reading Task
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YS_7 YC_BS1 YC_BS2 YC_BS3One subtest of the ‘one minute reading test’ was administered as a measure of technical reading performance, or oral reading fluency. It measures the accuracy and speed of decoding. Children were instructed to read out loud as many words as possible in 1 minute without making errors from a card containing 120 unrelated words.Created October 17, 2024 • Updated October 20, 2024 -
measure Wechsler Adult Intelligence Scale (WAIS)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS3 YE_COG18The Wechsler Adult Intelligence Scale (WAIS) is an IQ test designed to measure intelligence and cognitive ability in adults and older adolescents. Most versions contain sub tests that represent the following components of intelligence: Verbal Comprehension Index (VCI), Perceptual Reasoning Index (PRI), Working Memory Index (WMI), Processing Speed Index...Created October 17, 2024 • Updated October 20, 2024 -
measure Reading Span Task (RST)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YE_ATTEF3The reading span task (RST) assesses memory span. The original RST required participants to read series of unconnected sentences aloud and to remember the final word of each sentence of a series (grouped according to the total number of sentences). With each sentence presented on a card, participants were cued to recall the memorized end-of-sentence words...Created October 17, 2024 • Updated October 20, 2024 -
measure Penn Computerized Neurocognitive Battery (Penn CNB)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS3The Penn Computerized Neurocognitive Battery (Penn CNB) is a Dutch translation of the web-based computerized neurocognitive battery developed by the Brain Behavior Laboratory of the University of Pennsylvania (https://penncnp.med.upenn.edu/). It includes a total of 17 tests, resulting in measures of performance accuracy (the percentage or number of...Created October 17, 2024 • Updated October 20, 2024 -
measure Corsi block-tapping task
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS1 YC_BS2 YC_BS3 YE_COG18The Corsi block tapping task assesses short-term visuospatial working memory. In the task, participants participants are presented with a sequence of blocks tapped in a specific order, and they must replicate the sequence by tapping the blocks in the same order. The task becomes progressively more challenging with longer sequences, serving as a measure of...Created October 17, 2024 • Updated October 20, 2024 -
measure CITO score
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YS_12 YS_TRF12 YS_DHBQP YS_DHBQ14 YS_DHBQ16 YS_DHBQ18 YC_BS1 YC_BS2 YE_ATTEF2 YS_CITO YS_DT YS_TRIP age 12The CITO-test is a standardized test for educational achievement that is administered in the final grade (when children are 11 or 12 years old) of elementary school. The CITO-test consists of multiple choice items in 4 different educational skills, namely Arithmetic, Language, Study Skills, and Science and Social Studies. All scores on the scales are...Created October 17, 2024 • Updated October 20, 2024 -
measure Language and stuttering
Study: Netherlands Twin Register Mode of collection: SelfAdministeredQuestionnaire Available measurements: Young Netherlands Twin Register YS_2 YS_5 YS_7 YS_10 YS_12 YS_DHBQP YS_DHBQ14 YS_DHBQ16 YS_DHBQ18 YC_BS2Language development and stuttering contains questions about the child's speech development and the parent's and child's stuttering. Questions include, for example, "Have you ever stuttered?", "Did the stuttering bother you?", "Has your child ever stuttered?", "Does the child slowly repeat a sound from a sentence?", and "Does the child prolong a sound...Created October 17, 2024 • Updated October 20, 2024 -
measure Grief Cognitions Questionnaire (GCQ)
Study: Generation R Mode of collection: Interview Available measurements: Generation R 17-18 yearsThe Grief Cognitions Questionnaire (GCQ) is a 38-item questionnaire representing 9 categories of negative, bereavement-related cognitions, such as "Since [x] is dead, I feel less worthy", "I don't expect that I will feel better in the future", or "I do not react to this loss normally". It is rated with 6-point scale from 0 (disagree strongly) to 5 (agree...Created October 17, 2024 • Updated October 20, 2024 -
measure Speech and language development
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 17-18 yearsSpeech and language development assesses language and communication skills among 17 year old adolescents, completed by the main caregiver via 9 questions, including more detailed questions on language problems like stuttering.Created October 17, 2024 • Updated October 20, 2024 -
measure Electroencephalography (EEG) - Visuomotor adjustment paradigm
Study: Generation R Mode of collection: MeasurementsAndTests EEG Behavioral/cognitive task Available measurements: Generation R 17-18 yearsElectrocardiography (EEG) was measured while participants performed a visuomotor adjustment paradigm to measure motor control.Created October 17, 2024 • Updated October 20, 2024 -
measure Electroencephalography (EEG) - Go-No Go task
Study: Generation R Mode of collection: MeasurementsAndTests EEG Behavioral/cognitive task Available measurements: Generation R 17-18 yearsElectrocardiography (EEG) was measured while participants performed a Go-No Go task to measure inhibitory control and error processing.Created October 17, 2024 • Updated October 20, 2024 -
measure Iowa and Bangor Gambling Tasks
Study: RADAR Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Cohort RY - W5 RY - W6The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Stop Signal Task
Study: RADAR Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Cohort RY - W5 RY - W6The Stop Signal Task is a laboratory task assessing inhibitory control. In the task, participants were seated in a comfortable desk chair behind a personal computer of which the screen was placed at approximately 60 cm distance. The experimenter was seated next to the participant and held track of performance through a hand computer. The participant held...Created October 17, 2024 • Updated October 20, 2024 -
measure School performance
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1 POP - T2 POP - T3
Clinical cohort CC - T1 CC - T2 CC - T3School performance is an assessment of reported physical health, academic performance, language and maths achievement, creative skills, and learning difficulties in the school context.Created October 17, 2024 • Updated October 20, 2024 -
measure Spatial Orienting Task (SOT)
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T3
Clinical cohort CC - T3The Spatial Orienting Task (SOT) is a validated assessment of attentional control. In the task, participants are instructed that they can either win or lose points, after which they have to push a button if they see a target pop up. The target either pops up fast or really fast and the location where the target pops up can be primed or not. The accuracy...Created October 17, 2024 • Updated October 20, 2024 -
measure Bangor Gambling Task
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T3
Clinical cohort CC - T3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024