• measure Donating task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created June 5, 2024 Updated September 19, 2024
  • measure Social Network Aggression Task (SNAT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5 MCC - T7
     
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    The Social Network Aggression Task (SNAT) aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Cheating - Dog Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T3
     
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    The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.
    Created June 5, 2024 Updated June 20, 2024
  • measure Self-concept Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5
     
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    The Self-Concept Task aims to measure a child's self-concept. The participants are asked whether both positive and negative traits related to academic performance and social interactions fit them. As a control condition, the participants are asked to categorize certain characteristics as school or friends. The self-evaluations cover various aspects such...
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T4
     
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    The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
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    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created June 5, 2024 Updated June 20, 2024
  • measure Cheating - Word puzzle

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2
     
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    The Cheating - Word Puzzle task aims to measure behavioral control by giving a child an opportunity to cheat when making a word puzzle. In the task, the child is instructed to come up with the correct word for each picture, with increasing difficulty. The more correct answers, the more money the child can earn. During the instruction, the researcher...
    Created June 5, 2024 Updated June 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
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    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created June 5, 2024 Updated June 20, 2024
  • measure Gaze Cueing experiment

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Eyetracking
    Available measurements:
    Baby and Child  5 months 10 months 3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    The Gaze Cuing experiment is an eye-tracking task that measures a participant's sensitivity to another person's gaze direction as a possible cue to predict the location of a next event. Sensitivity to gaze direction is taken as a marker of social competence. In the Social Gaze Task, children see a face with direct gaze, followed by an eye gaze shift to...
    Created June 5, 2024 Updated June 20, 2024
  • measure Dual Eyetracking

    Study:YOUth
    Mode of collection: MeasurementsAndTests
    Available measurements:
    Child and Adolescent  9 years
     
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    A dual eye-tracking set-up was used that is capable of concurrently recording eye movements, frontal video, and audio during video-mediated face-to-face interactions between parents and their preadolescent children. Dyads in which parents and children engaged in conversations about cooperative and conflictive family topics were measured. Each conversation...
    Created June 5, 2024 Updated June 20, 2024
  • measure Emotion experiment

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Emotion experiment is a task that aims to measure emotional face processing. In the task, participants view pictures of faces (happy, fearful, or neutral), and houses in a pseudorandom order. The stimuli were taken from the Radboud Faces Database (Langner et al., 2010) and are presented in blocks of 18 seconds, with four blocks for each of the four...
    Created June 5, 2024 Updated June 20, 2024
  • measure Emotion experiment - functional MRI

    Study:YOUth
    Mode of collection: MeasurementsAndTests    MRI
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    Emotion experiment - functional MRI consists of a functional Magnetic Resonance Imaging (fMRI) scan that was acquired while subjects performed the Emotion experiment. In the task, participants viewed pictures of faces (happy, fearful, or neutral), and houses in a pseudorandom order. The stimuli were taken from the Radboud Faces Database (Langner et al.,...
    Created June 5, 2024 Updated June 20, 2024
  • measure Peabody Picture Vocabulary Task (PPVT-III-NL)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    The Peabody-Picture vocabulary task (PPVT; Dunn and Dunn, 1981) is a widely used task to evaluate a participant’s vocabulary size for their age, and serves as a proxy of general language performance. It is normed for participants between 2 and 90 years old. On each trial, participants see an array of four pictures and hear a word that matches one of these...
    Created June 5, 2024 Updated June 20, 2024
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