• measure Donating task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Raven's Progressive Matrices Test (RPM) - set I

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  5-6 years
     
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    years
    Raven's Progressive Matrices (often referred to simply as Raven's Matrices or RPM) is a non-verbal test used to measure general intelligence and abstract reasoning. It is one of the most common tests administered to both groups and individuals ranging from 5-years-olds to the elderly. It consists of 60 multiple choice questions, listed in order of...
    Created October 17, 2024 Updated October 20, 2024
  • measure PROP taster status

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  5-6 years
     
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    years
    PROP taster status was determined by using a method developed by Keller et al. (2002). Children were classified as "tasters" or "non-tasters" by giving them 5 ml of 0.56 mmol l-1 solution of PROP (6-n-propylthiouracil; pharmacy of Erasmus MC, Rotterdam, The Netherlands) after which they were asked the question: "Do you taste anything?"
    Created October 17, 2024 Updated October 20, 2024
  • measure Snijders-Oomen Niet-verbale Intelligentie Test 2.5-7 jaar revisie (SON-R 2.5-7)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  5-6 years
     
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    years
    The Snijders-Oomen Niet-verbale Intelligentie Test 2.5-7 jaar revisie (SON-R 2.5-7) is a test battery that assesses intelligence in young children without the need to use language. It consists of the subtest puzzles, categories, patterns, situations, mosaics and analogies, which together assess abstract reasoning and spatial insight abilities.
    Created October 17, 2024 Updated October 20, 2024
  • measure Neuropsychological development (NEPSY-II-NL)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The NEPSY-II-NL is a Dutch adaptation of the NEPSY-II which assesses neuropsychological functioning. The test battery consists of 34 subtests that assess four domains: Attention and executive functions, Language, Memory and learning, Sensorimotoric integration, Social cognition, and Visuospatial processing.
    Created October 17, 2024 Updated October 20, 2024
  • measure Functional Magnetic Resonance Imaging - Honesty task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task MRI
    Available measurements:
    Generation R  7 years
     
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    In the honesty task, participants could gain money by accurately predicting the outcomes of computerized coin flips. In some trials, participants could record their predictions in advance. In other trials, they were rewarded based on self-reported accuracy and could gain money by lying about the accuracy of their predictions. Participants performed the...
    Created October 17, 2024 Updated October 20, 2024
  • measure Language Tests for Children (Taaltest voor kinderen)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  5-6 years
     
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    Taaltest voor Kinderen (TvK) is a Dutch battery that aims to test language proficiency in children. Its subtests encompass receptive and productive language proficiency in terms of phonology, morphology, syntax and semantics.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Network Aggression Task (SNAT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5 MCC - T7
     
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    The Social Network Aggression Task (SNAT) aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating - Dog Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T3
     
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    The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.
    Created October 17, 2024 Updated October 20, 2024
  • measure Self-concept Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5
     
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    The Self-Concept Task aims to measure a child's self-concept. The participants are asked whether both positive and negative traits related to academic performance and social interactions fit them. As a control condition, the participants are asked to categorize certain characteristics as school or friends. The self-evaluations cover various aspects such...
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T4
     
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    years
    The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
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    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created October 17, 2024 Updated October 20, 2024
  • measure Wechsler Intelligence Scale for Children (WISC)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T7
     
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    30
    years
    The Wechsler Intelligence Scale for Children (WISC) is an IQ test for children 6-17 years of age to determine general intelligence. It generates a full scale IQ (formerly known as an intelligence quotient or IQ score) that represents a child's general intellectual ability. The most common primary index scores are the Verbal Comprehension Index, the Visual...
    Created October 17, 2024 Updated October 20, 2024
  • measure Reading Ability Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T2
     
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    The Reading Ability task (Drie Minuten Toets) is used to assess reading ability by letting children read as many separate words from a list as possible within three minutes.
    Created October 17, 2024 Updated October 20, 2024
  • measure Stop-Signal Task - Arrows

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T7
     
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    years
    The Stop-Signal Task - Arrows aims to measure behavioral inhibition by having the child inhibit their reaction in response to a quickly appearing signal. During the task, left- and right-pointing arrows appear on the screen. When the arrow points left, the child has to press the left button, and when the arrow points right, the child has to press the...
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating - Word puzzle

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2
     
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    years
    The Cheating - Word Puzzle task aims to measure behavioral control by giving a child an opportunity to cheat when making a word puzzle. In the task, the child is instructed to come up with the correct word for each picture, with increasing difficulty. The more correct answers, the more money the child can earn. During the instruction, the researcher...
    Created October 17, 2024 Updated October 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
    0
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    10
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    25
    30
    years
    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    10
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    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
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