• measure Etch-a-sketch

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years 4 years 9-10 years
     
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    The Etch-A-Sketch task is a cooperative learning challenge task that requires a parent to work together with their child in order to succeed. The parent and child are given one Etch-A-Sketch board and are instructed to use the board to copy a series of three designs that increase in complexity. The parent and child must work together as one controls the...
    Created June 5, 2024 Updated September 19, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ) - Prosocial behavior

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  5-6 years 9-10 years
     
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    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created June 5, 2024 Updated September 19, 2024
  • measure Prosocial Behavior Questionnaire

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3

    Clinical cohort  CC - T1 CC - T2 CC - T3
     
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    30
    years
    The Prosocial Behavior Questionnaire is a validated assessment of social competence that assesses the extent to which a child exhibits prosocial behaviors such as trying to stop a fight, asking outsiders to join a game, and spontaneous helping.
    Created June 5, 2024 Updated June 20, 2024
  • measure Revised Class Play (RCP)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
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    30
    years
    Revised Class Play (RCP) is a validated assessment of social competence, in which children are assessed by others on several aspects of their social behavior. Subscales include Sociability/leadership (e.g., "I see this child as someone who is a good leader", "I see this child as someone who can easily make new friends"), Aggressive/disruptive behavior...
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Skills Rating System (SSRS)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
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    25
    30
    years
    The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance  in pre-school, elementary, and secondary students
    Created June 5, 2024 Updated June 20, 2024
  • measure Children’s Social Behavior Questionnaire (CSBQ)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4

    The Next Generation  NEXT - T4 NEXT - T5
     
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    25
    30
    years
    The Children’s Social Behavior Questionnaire (CSBQ) is a validated assessment of autism spectrum problems in children. It includes items on tuning behavior/emotions to the situation, social contact, social insight, fear of and resistance to change, stereotyped behavior, and orientation problems in time, place or activity.
    Created June 5, 2024 Updated June 20, 2024
  • measure Peer status

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2
     
    0
    5
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    30
    years
    Peer status was assessed through peer nominations by the respondent and their classmates. Respondents could nominate their classmates on, among others, peers they liked and disliked, peers who helped others, and peers who bullied or who were being bullied.
    Created June 5, 2024 Updated June 20, 2024
  • measure fMRI - Prosocial Cyberball Game

    Study:L-CID
    Mode of collection: MeasurementsAndTests    MRI
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    30
    years
    The fMRI - Prosocial Cyberball Game measures brain activity during the Prosocial Cyberball Game, in which a child has the opportunity to help a socially-excluded child in a ball throwing game.
    Created June 5, 2024 Updated June 20, 2024
  • measure Altruistic Punishment/Compensation Game

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid MCC - T6
     
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    30
    years
    The Altruistic Punishment/Compensation Game (APCG) measures prosocial and altruistic behavior by giving the child the option to altruistically compensate/punish someone who was excluded/who excluded an other player during the Prosocial Cyberball Game.
    Created June 5, 2024 Updated June 20, 2024
  • measure MyChild - Guilt

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    10
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    20
    25
    30
    years
    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created June 5, 2024 Updated June 20, 2024
  • measure Etch-a-sketch

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Etch-A-Sketch task is a cooperative learning challenge task that requires a parent to work together with their child in order to succeed. The parent and child are given one Etch-A-Sketch board and are instructed to use the board to copy a series of three designs that increase in complexity. The parent and child must work together as one controls the...
    Created June 5, 2024 Updated June 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created June 5, 2024 Updated June 20, 2024
  • measure MyChild - Empathy

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    5
    10
    15
    20
    25
    30
    years
    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created June 5, 2024 Updated June 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    30
    years
    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created June 5, 2024 Updated June 20, 2024
  • measure Adolescent Social Connections and Coping during COVID-19 Questionnaire - Soci...

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid
     
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    25
    30
    years
    The Adolescent Social Connections and Coping during COVID-19 Questionnaire (AS3CQ) aims to assess how teenagers are dealing with social connections during the COVID-19 pandemic. It consists of 14 questions that explore their relationships with others and their methods of establishing contact with others during the pandemic. Furthermore, the children are...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    10
    15
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    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    30
    years
    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created June 5, 2024 Updated June 20, 2024
You can also access this registry using the API (see API Docs).