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measure Cyberball Task
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Cyberball task is a computerized game used to study the effects of social exclusion on individuals. Participants play a virtual ball-tossing game with other players, who are actually controlled by the computer. The participant is sometimes excluded from the game.Created October 17, 2024 • Updated October 20, 2024 -
measure Shortened Nonword Repetition Task (NWR-S)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Nonword Repetition Task assesses interactions between the auditory system, phonological representations, articulation, vocabulary, and literacy. During the task, children are asked to repeat nonwords of two, three, four or five syllables with differing phonotactic probabilities. The original NWR task consists of 40 nonwords, whereas the short version...Created October 17, 2024 • Updated October 20, 2024 -
measure Donating task
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 7 yearsThe Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...Created October 17, 2024 • Updated October 20, 2024 -
measure Columbia Card Task (CCT)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Columbia Card Task (CCT) is a psychological test that measures cognitive functions related to executive functioning, such as planning, set shifting, decision-making, and inhibitory control. During the CCT, participants are presented with a deck of cards and are required to sort the cards based on different categories, with the rules for sorting...Created October 17, 2024 • Updated October 20, 2024 -
measure Finger tapping task
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Finger Tapping Task is a computerized task that assesses motor control, speed and lateralized coordination. During the task, children have to tap switching between their right, left, or both index fingers as quickly as possible for 10 seconds. A total of five trials are measured, starting with a visual and an auditory queue. The total number of finger...Created October 17, 2024 • Updated October 20, 2024 -
measure Reading the Mind in the Eyes Test (RMET)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.Created October 17, 2024 • Updated October 20, 2024 -
measure Neuropsychological development (NEPSY-II-NL)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 7 yearsThe NEPSY-II-NL is a Dutch adaptation of the NEPSY-II which assesses neuropsychological functioning. The test battery consists of 34 subtests that assess four domains: Attention and executive functions, Language, Memory and learning, Sensorimotoric integration, Social cognition, and Visuospatial processing.Created October 17, 2024 • Updated October 20, 2024 -
measure Functional Magnetic Resonance Imaging - Honesty task
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task MRI Available measurements: Generation R 7 yearsIn the honesty task, participants could gain money by accurately predicting the outcomes of computerized coin flips. In some trials, participants could record their predictions in advance. In other trials, they were rewarded based on self-reported accuracy and could gain money by lying about the accuracy of their predictions. Participants performed the...Created October 17, 2024 • Updated October 20, 2024 -
measure Walking Backwards task
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Walking Backwards task (Rückwärts Balancieren) from the Body Coordination Test for Children (Korperkoordinationstest für Kinder) assesses balancing ability. Children are asked to walk backwards on three different balance beams. They start with a forwards practice, after which they have to walk backwards twice.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Network Aggression Task (SNAT)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5 MCC - T7The Social Network Aggression Task (SNAT) aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.Created October 17, 2024 • Updated October 20, 2024 -
measure Cheating - Dog Task
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T1 MCC - T3The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Network Aggression Task (SNAT) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T2 MCC - T4The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay Discounting - Money
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.Created October 17, 2024 • Updated October 20, 2024 -
measure Reading Ability Task
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T2The Reading Ability task (Drie Minuten Toets) is used to assess reading ability by letting children read as many separate words from a list as possible within three minutes.Created October 17, 2024 • Updated October 20, 2024 -
measure Stop-Signal Task - Arrows
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5 ECC - T6
Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T7The Stop-Signal Task - Arrows aims to measure behavioral inhibition by having the child inhibit their reaction in response to a quickly appearing signal. During the task, left- and right-pointing arrows appear on the screen. When the arrow points left, the child has to press the left button, and when the arrow points right, the child has to press the...Created October 17, 2024 • Updated October 20, 2024 -
measure Cheating - Word puzzle
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T2The Cheating - Word Puzzle task aims to measure behavioral control by giving a child an opportunity to cheat when making a word puzzle. In the task, the child is instructed to come up with the correct word for each picture, with increasing difficulty. The more correct answers, the more money the child can earn. During the instruction, the researcher...Created October 17, 2024 • Updated October 20, 2024 -
measure Donating Task - Money
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5 ECC - T6
Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024