• measure Cyberball Task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Cyberball task is a computerized game used to study the effects of social exclusion on individuals. Participants play a virtual ball-tossing game with other players, who are actually controlled by the computer. The participant is sometimes excluded from the game.
    Created October 17, 2024 Updated October 20, 2024
  • measure Shortened Nonword Repetition Task (NWR-S)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Nonword Repetition Task assesses interactions between the auditory system, phonological representations, articulation, vocabulary, and literacy. During the task, children are asked to repeat nonwords of two, three, four or five syllables with differing phonotactic probabilities. The original NWR task consists of 40 nonwords, whereas the short version...
    Created October 17, 2024 Updated October 20, 2024
  • measure Donating task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Columbia Card Task (CCT)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Columbia Card Task (CCT) is a psychological test that measures cognitive functions related to executive functioning, such as planning, set shifting, decision-making, and inhibitory control. During the CCT, participants are presented with a deck of cards and are required to sort the cards based on different categories, with the rules for sorting...
    Created October 17, 2024 Updated October 20, 2024
  • measure Finger tapping task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Finger Tapping Task is a computerized task that assesses motor control, speed and lateralized coordination. During the task, children have to tap switching between their right, left, or both index fingers as quickly as possible for 10 seconds. A total of five trials are measured, starting with a visual and an auditory queue. The total number of finger...
    Created October 17, 2024 Updated October 20, 2024
  • measure Reading the Mind in the Eyes Test (RMET)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.
    Created October 17, 2024 Updated October 20, 2024
  • measure Neuropsychological development (NEPSY-II-NL)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The NEPSY-II-NL is a Dutch adaptation of the NEPSY-II which assesses neuropsychological functioning. The test battery consists of 34 subtests that assess four domains: Attention and executive functions, Language, Memory and learning, Sensorimotoric integration, Social cognition, and Visuospatial processing.
    Created October 17, 2024 Updated October 20, 2024
  • measure Functional Magnetic Resonance Imaging - Honesty task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task MRI
    Available measurements:
    Generation R  7 years
     
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    In the honesty task, participants could gain money by accurately predicting the outcomes of computerized coin flips. In some trials, participants could record their predictions in advance. In other trials, they were rewarded based on self-reported accuracy and could gain money by lying about the accuracy of their predictions. Participants performed the...
    Created October 17, 2024 Updated October 20, 2024
  • measure Walking Backwards task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Walking Backwards task (Rückwärts Balancieren) from the Body Coordination Test for Children (Korperkoordinationstest für Kinder) assesses balancing ability. Children are asked to walk backwards on three different balance beams. They start with a forwards practice, after which they have to walk backwards twice.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Network Aggression Task (SNAT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5 MCC - T7
     
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    The Social Network Aggression Task (SNAT) aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating - Dog Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T3
     
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    The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T4
     
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    The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
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    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created October 17, 2024 Updated October 20, 2024
  • measure Reading Ability Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T2
     
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    The Reading Ability task (Drie Minuten Toets) is used to assess reading ability by letting children read as many separate words from a list as possible within three minutes.
    Created October 17, 2024 Updated October 20, 2024
  • measure Stop-Signal Task - Arrows

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T7
     
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    The Stop-Signal Task - Arrows aims to measure behavioral inhibition by having the child inhibit their reaction in response to a quickly appearing signal. During the task, left- and right-pointing arrows appear on the screen. When the arrow points left, the child has to press the left button, and when the arrow points right, the child has to press the...
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating - Word puzzle

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2
     
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    The Cheating - Word Puzzle task aims to measure behavioral control by giving a child an opportunity to cheat when making a word puzzle. In the task, the child is instructed to come up with the correct word for each picture, with increasing difficulty. The more correct answers, the more money the child can earn. During the instruction, the researcher...
    Created October 17, 2024 Updated October 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    years
    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
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