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measure Reading the Mind in the Eyes Test (RMET)
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS1 YE_COG18The Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.Created October 17, 2024 • Updated October 20, 2024 -
measure Reading the Mind in the Eyes Test (RMET)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.Created October 17, 2024 • Updated October 20, 2024 -
measure Approach Avoidance Test (AAT)
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T4The Approach Avoidance Test (AAT) is a validated assessment of implicit action tendencies towards emotional facial expressions. During the task, participants have to push (approach) or pull (avoid) a joystick when presented with emotional facial expressions. The stimuli consist of male and female faces, and neutral, happy, angry, and disgusted facial...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Owl task
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T1 ECC - T2 ECC - T3 ECC - T4The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Trust game
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...Created October 17, 2024 • Updated October 20, 2024 -
measure Theory of Mind (TOM) scales
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Baby and Child 6 yearsThe internationally widely used Theory of Mind Scale (ToM Scale; Wellman & Liu, 2004) is a measure of social competence that assesses the ability of young children to attribute mental states (e.g. beliefs, goals, desires, emotions) to other people, and to understand and predict their behavior as a function of those states. The ToM Scale consists of...Created October 17, 2024 • Updated October 20, 2024