Prosocial Cyberball Game (PCG) - Owl task

The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is systematically ignored by the other peers (never receives the ball). Participants have the option to show empathy by throwing the ball to the ignored player more often. The increase in the amount of throws from the first block to the next is then measured.

The owl task is an age-appropriate version of the Prosocial Cyberball Game for children between 3 and 7 years old. It measures prosocial behavior in early childhood, by giving the child an opportunity to help a socially-excluded owl in a frisbee game.

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Keywords
Constructs
Waves
  • Early Childhood Cohort

  • ECC - T1
  •   C
    36 months - 5.0 years   From 2014-06-20 to 2015-12-08

  • ECC - T2
  •   C
    4.0 - 6.0 years   From 2015-08-27 to 2016-10-21

  • ECC - T3
  •   C
    5.0 - 7.0 years   From 2016-08-09 to 2017-11-07

  • ECC - T4
  •   C
    6.0 - 8.0 years   From 2017-08-30 to 2018-09-28

    Mode of collection MeasurementsAndTests    Behavioral/cognitive task
    Analysis unit Individual
    Instrument name Prosocial Cyberball Game - Owl task
    Measure name Prosocial Cyberball Game (PCG) - Owl task
    References
    You can also access this dataset using the API (see API Docs).