• measure Social Media Questionnaire (SMQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T5 MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Social Media Questionnaire measures social media use, rules and attitudes about social media. The parent-report version consists of 42 items, with A, B, C, and D subscales. The child-report version consists of 35 items, with A, B, and C subscales.
    Created October 17, 2024 Updated October 20, 2024
  • measure Altruistic Punishment/Compensation Game

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Altruistic Punishment/Compensation Game (APCG) measures prosocial and altruistic behavior by giving the child the option to altruistically compensate/punish someone who was excluded/who excluded an other player during the Prosocial Cyberball Game.
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Guilt

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T4
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created October 17, 2024 Updated October 20, 2024
  • measure Dutch Reactive and Proactive Aggression Questionnaire (DRPI)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T3 MCC - T4 MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Dutch Reactive Proactive Aggression Questionnaire (DRPI) consists of 23 items that measure different types of aggression through two subscales: Proactive and Reactive aggression.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Emotional Vignettes (SEV)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T3 MCC - T4
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Social Emotional Vignettes questionnaire (SEV), previously known as the Brief Shame and Guilt Questionnaire, has 12 questions and two parts (Shame and Guilt). Its purpose is to measure how likely someone is to feel shame or guilt. The questionnaire presents made-up situations, for example social situations at school. Participants rate how much shame...
    Created October 17, 2024 Updated October 20, 2024
  • measure Olweus Bully/Victim Questionnaire (OBVQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child.
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Empathy

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Cognitive Emotion Regulation Questionnaire (CERQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T6-Covid

    Middle Childhood Cohort  MCC - T5-Covid
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Cognitive Emotion Regulation Questionnaire - Short Form (CERQ-Short) consists of a selection of 18 items from the 36 items in the full CERQ that assess self-regulation. The CERQ consists of 9 subscales: Self-blame, Acceptance, Rumination, Positive refocusing, Planning, Positive reappraisal, Putting into perspective, Catastrophizing, and Other-blame.
    Created October 17, 2024 Updated October 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Adolescent Social Connections and Coping during COVID-19 Questionnaire - Soci...

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Adolescent Social Connections and Coping during COVID-19 Questionnaire (AS3CQ) aims to assess how teenagers are dealing with social connections during the COVID-19 pandemic. It consists of 14 questions that explore their relationships with others and their methods of establishing contact with others during the pandemic. Furthermore, the children are...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Interpersonal Reactivity Index (IRI)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created October 17, 2024 Updated October 20, 2024
  • measure Gaze Cueing experiment

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Eyetracking
    Available measurements:
    Baby and Child  5 months 10 months 3 years 6 years

    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Gaze Cuing experiment is an eye-tracking task that measures a participant's sensitivity to another person's gaze direction as a possible cue to predict the location of a next event. Sensitivity to gaze direction is taken as a marker of social competence. In the Social Gaze Task, children see a face with direct gaze, followed by an eye gaze shift to...
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).