• measure Cyberball Task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Cyberball task is a computerized game used to study the effects of social exclusion on individuals. Participants play a virtual ball-tossing game with other players, who are actually controlled by the computer. The participant is sometimes excluded from the game.
    Created June 5, 2024 Updated September 19, 2024
  • measure Eye tracking - Social interaction

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Eyetracking
    Available measurements:
    Generation R  13-14 years
     
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    This Eye tracking - Social interaction task measures social attention. Children's eye movements were tracked while they watched three short movies depicting two persons interacting. The eye movements were measured using a remote eye-tracking system (iView X RED-m system, SMI, Germany).
    Created June 5, 2024 Updated September 19, 2024
  • measure Donating task

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  7 years
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created June 5, 2024 Updated September 19, 2024
  • measure Emotion recognition tasks

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  3 years
     
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    Children's ability to recognize facial emotion (happiness, sadness, anger, and fear) was assessed during a visit to the research centre at the age of 3. The assessment involved a nonverbal emotion-matching task and a verbal emotion-labelling task. In the emotion-matching task, children had to match a face expressing a specific emotion with one of two...
    Created June 5, 2024 Updated September 19, 2024
  • measure Reading the Mind in the Eyes Test (RMET)

    Study:Generation R
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Generation R  9-10 years
     
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    The Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.
    Created June 5, 2024 Updated September 19, 2024
  • measure Startle Reflex Task

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task Biological sample/measurement
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
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    The Startle Reflex Task is an assessment of physiological and subjective stress reactivity. In the task, participants have to watch nine short videos: 3 videos for habituation, 2 positive, 2 neutral and 2 unpleasant videos. During the videos, participants are startled by a white noise, and they are instructed to ignore them. After the task, participants...
    Created June 5, 2024 Updated June 20, 2024
  • measure Trier Social Stress Test (TSST)

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
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    The Trier Social Stress Test (TSST) is an assessment of physiological and subjective stress reactivity. During the task, participants have to prepare a short presentation about themselves, publicly (in front of a camera) give this short presentation about themselves, and perform a (too) difficult mental calculation during which they receive negative...
    Created June 5, 2024 Updated June 20, 2024
  • measure Spatial Orienting Task (SOT)

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
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    The Spatial Orienting Task (SOT) is a validated assessment of attentional control. In the task, participants are instructed that they can either win or lose points, after which they have to push a button if they see a target pop up. The target either pops up fast or really fast and the location where the target pops up can be primed or not. The accuracy...
    Created June 5, 2024 Updated June 20, 2024
  • measure Approach Avoidance Test (AAT)

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T4
     
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    The Approach Avoidance Test (AAT) is a validated assessment of implicit action tendencies towards emotional facial expressions. During the task, participants have to push (approach) or pull (avoid) a joystick when presented with emotional facial expressions. The stimuli consist of male and female faces, and neutral, happy, angry, and disgusted facial...
    Created June 5, 2024 Updated June 20, 2024
  • measure Facial Empathy task (EMP)

    Study:RADAR
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task EMG ECG
    Available measurements:
    Young Cohort  RY - W5 RY - W6
     
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    The Empathy Task (EMP) is a laboratory task that assesses motor, cognitive, and affective empathic responses, as well as heart rate reactivity by analyzing paticipants' responses during and after watching empathy-inducing video clips.
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Network Aggression Task (SNAT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5 MCC - T7
     
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    The Social Network Aggression Task (SNAT) aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Owl task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Cheating - Dog Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T3
     
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    The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Network Aggression Task (SNAT) - Early Childhood

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
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    The Social Network Aggression Task (SNAT) - Early Chilhood is an age-appropriate version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Altruistic Punishment/Compensation Game

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid MCC - T6
     
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    The Altruistic Punishment/Compensation Game (APCG) measures prosocial and altruistic behavior by giving the child the option to altruistically compensate/punish someone who was excluded/who excluded an other player during the Prosocial Cyberball Game.
    Created June 5, 2024 Updated June 20, 2024
  • measure Self-concept Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5
     
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    The Self-Concept Task aims to measure a child's self-concept. The participants are asked whether both positive and negative traits related to academic performance and social interactions fit them. As a control condition, the participants are asked to categorize certain characteristics as school or friends. The self-evaluations cover various aspects such...
    Created June 5, 2024 Updated June 20, 2024
  • measure EEG - Social Network Aggression Task - Early Childhood (SNAT - EC)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    EEG
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
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    The EEG - Social Network Aggression Task - Early Childhood (SNAT - EC) measures brain activity during the Social Network Aggression Task - Early Childhood, in which the child can respond aggressively in response to different types of peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Network Aggression Task (SNAT) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T4
     
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    The Social Network Aggression Task (SNAT) - Stories is a story-based version of the Social Network Aggression Task. It aims to measure behavioral aggression following social feedback, by giving the child an opportunity to respond aggressively in response to different types of feedback provided by unknown peers.
    Created June 5, 2024 Updated June 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
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    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created June 5, 2024 Updated June 20, 2024
  • measure Sally-Ann Task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4
     
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    The Sally-Ann Task aims to measure a child's ability for Theory of Mind by asking them in which basket they think Sally will look for her ball, after Anne moved the ball from one basket into another while Sally was away.
    Created June 5, 2024 Updated June 20, 2024
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