-
measure Social Skills Rating System (SSRS)
Study: Netherlands Twin Register Mode of collection: SelfAdministeredQuestionnaire Available measurements: Young Netherlands Twin Register YS_TRF5 YS_TRF7 YS_TRF10 YS_TRF12The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance in pre-school, elementary, and secondary students.Created October 17, 2024 • Updated October 20, 2024 -
measure Child's Sense of Competence (CBSK)
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 9-10 years 13-14 yearsHarter's Self-Perception Profile for Children assessess children's self-perception and sense of competence.Created October 17, 2024 • Updated October 20, 2024 -
measure Self-Perception Profile for Children (SPPC)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1
Clinical cohort CC - T1The Self-Perception Profile for Children (SPPC) is a validated assessment of self-perception and self-esteem. Participants are asked to indicate how they feel about their learning skills, friendships, sports achievements, appearance, behavior, and life in general.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Skills Rating System (SSRS)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1
Clinical cohort CC - T1The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance in pre-school, elementary, and secondary studentsCreated October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Owl task
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T1 ECC - T2 ECC - T3 ECC - T4The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Child's Sense of Competence (CBSA)
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Middle Childhood Cohort MCC - T6The Competentie Belevingsschaal voor Adolescenten (CBSA) is a self-report questionnaire for 12 to 18 year-olds. The items are based on the Self Perception Profile for Adolescents (Harter 1988; Wichstrøm, 1995). The questionnaire consists of 6 scales that measure competence: school performance, social acceptance, sport performance, physical appearance,...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Child's Sense of Competence (CBSA)
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Child and Adolescent 9 years 12 yearsThe Competentie Belevingsschaal voor Adolescenten (CBSA) is a self-report questionnaire for 12 to 18 year-olds. The items are based on the Self Perception Profile for Adolescents (Harter 1988; Wichstrøm, 1995). The questionnaire consists of 6 scales that measure competence: school performance, social acceptance, sport performance, physical appearance,...Created October 17, 2024 • Updated October 20, 2024