• measure Strengths and Difficulties Questionnaire (SDQ)

    Study:Netherlands Twin Register
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Young Netherlands Twin Register  YS_REF
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ) - Prosocial behavior

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  5-6 years 9-10 years
     
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    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Owl task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Interpersonal Reactivity Index (IRI)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    The Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    years
    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created October 17, 2024 Updated October 20, 2024
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