• measure Charity

    Study:Netherlands Twin Register
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Young Netherlands Twin Register  YS_DHBQ14 YS_DHBQ16
     
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    Charity comprises of a question about donating to charity: "Did you gave money to charity last year?"
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Behavior

    Study:RADAR
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Old Cohort  RO - W5 RO - W6 RO - W7 RO - W8 RO - W9 RO - W10 RO - W11 RO - W12 RO - W13 RO - W14

    Young Cohort  RY - W1 RY - W2 RY - W3 RY - W4 RY - W5 RY - W6 RY - W7 RY - W8 RY - W9 RY - W10 RY - W11
     
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    Prosocial Behavior (PB) assesses self-reported prosocial behavior with items such as "Usually I always fulfill my promises." and "I am willing to lend other people money if they really need it." It is based on the Self-report of Aggression and Social Behavior Measure by Morales & Crick and an adjusted version of Linder et al. (2002).
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Behavior Questionnaire

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3

    Clinical cohort  CC - T1 CC - T2 CC - T3
     
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    The Prosocial Behavior Questionnaire is a validated assessment of social competence that assesses the extent to which a child exhibits prosocial behaviors such as trying to stop a fight, asking outsiders to join a game, and spontaneous helping.
    Created October 17, 2024 Updated October 20, 2024
  • measure Children’s Social Behavior Questionnaire (CSBQ)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4

    The Next Generation  NEXT - T4 NEXT - T5
     
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    The Children’s Social Behavior Questionnaire (CSBQ) is a validated assessment of autism spectrum problems in children. It includes items on tuning behavior/emotions to the situation, social contact, social insight, fear of and resistance to change, stereotyped behavior, and orientation problems in time, place or activity.
    Created October 17, 2024 Updated October 20, 2024
  • measure Peer status

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2
     
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    Peer status was assessed through peer nominations by the respondent and their classmates. Respondents could nominate their classmates on, among others, peers they liked and disliked, peers who helped others, and peers who bullied or who were being bullied.
    Created October 17, 2024 Updated October 20, 2024
  • measure Altruistic Punishment/Compensation Game

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T5-Covid MCC - T6
     
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    The Altruistic Punishment/Compensation Game (APCG) measures prosocial and altruistic behavior by giving the child the option to altruistically compensate/punish someone who was excluded/who excluded an other player during the Prosocial Cyberball Game.
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Guilt

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Empathy

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Donating Task - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The Donating Task aims to measure costly prosocial behavior by giving a child the option to donate money to charities or to keep it for themselves. Children are shown a short video from a charity organization on a computer, such as Unicef, SOS Kinderdorpen, or Liliane Fonds. The video features the life of a poor, malnourished child in a developing...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created October 17, 2024 Updated October 20, 2024
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