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measure Social Skills Rating System (SSRS)
Study: Netherlands Twin Register Mode of collection: SelfAdministeredQuestionnaire Available measurements: Young Netherlands Twin Register YS_TRF5 YS_TRF7 YS_TRF10 YS_TRF12The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance in pre-school, elementary, and secondary students.Created October 17, 2024 • Updated October 20, 2024 -
measure Index of Empathy for Children and Adolescents (IECA)
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 9-10 yearsThe Empathy Index for Children and Adolescents (IECA) is a 22-item self-report questionnaire to assess dispositional affective empathy in children aged 6 and older. The IECA has been designed to assess emotional responsiveness, rather than accuracy of cognitive insight.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Skills Rating System (SSRS)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1
Clinical cohort CC - T1The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance in pre-school, elementary, and secondary studentsCreated October 17, 2024 • Updated October 20, 2024 -
measure MyChild - Internalized Conduct
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Early Childhood Cohort ECC - T4
Middle Childhood Cohort MCC - T1 MCC - T3The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.Created October 17, 2024 • Updated October 20, 2024 -
measure MyChild - Guilt
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Early Childhood Cohort ECC - T5 ECC - T6
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T4 MCC - T5 MCC - T6The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.Created October 17, 2024 • Updated October 20, 2024 -
measure Olweus Bully/Victim Questionnaire (OBVQ)
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T6The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child.Created October 17, 2024 • Updated October 20, 2024 -
measure MyChild - Empathy
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Early Childhood Cohort ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6
Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Interpersonal Reactivity Index (IRI)
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsThe Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Trust game
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...Created October 17, 2024 • Updated October 20, 2024