• measure Interpersonal Reactivity Index (IRI) - Perspective taking, Empathic Concern

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T5 MCC - T6
     
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    The Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Owl task

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Child's Sense of Competence (CBSA)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T6
     
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    30
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    The Competentie Belevingsschaal voor Adolescenten (CBSA) is a self-report questionnaire for 12 to 18 year-olds. The items are based on the Self Perception Profile for Adolescents (Harter 1988; Wichstrøm, 1995). The questionnaire consists of 6 scales that measure competence: school performance, social acceptance, sport performance, physical appearance,...
    Created June 5, 2024 Updated June 20, 2024
  • measure Olweus Bully/Victim Questionnaire (OBVQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T6
     
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    The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child.
    Created June 5, 2024 Updated June 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Wellbeing Questionnaire

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T6 MCC - T7
     
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    years
    The Social Wellbeing Questionnaire consists of 35 items that assess the social wellbeing of the child (e.g., happiness) and has been developed based on co-creation with youth, the World Health Organization Quality of Life Scale, and the subscales Social Competence, Close Friendship, and Global Self-Worth from the Self-Perception Profile for Adolescents.
    Created June 5, 2024 Updated June 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created June 5, 2024 Updated June 20, 2024
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