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measure Delay of gratification task
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated September 19, 2024 -
measure Infant Behavior Questionnaire Revised (IBQ-R)
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 6 monthsThe Infant Behavior Questionnaire (IBQ) and Infant Behavior Questionnaire-Revised (IBQ-R) were designed to measure temperament in infants between the ages of 3 and 12 months. The IBQ assesses dimensions of temperament, such as activity level, soothability, fear, distress to limitations, smiling and laughter, and duration of orienting, among others. The...Created June 5, 2024 • Updated September 19, 2024 -
measure Cheating games
Study: Generation R Mode of collection: Observation Available measurements: Generation R 4 yearsCheating games (i.e., temptation resistance paradigms) were used to assess cheating behavior at age 4 years. Children participated in two separate games (dart game and frog game), in which, if the rules of the game were followed, winning was impossible. Therefore, children were tempted to cheat.Created June 5, 2024 • Updated September 19, 2024 -
measure Delay of gratification task - Raisin task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated June 20, 2024 -
measure Infant-Toddler Social and Emotional Assessment (ITSEA)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: The Next Generation NEXT - T3The Infant-Toddler Social and Emotional Assessment (ITSEA) is an empirically validated clinical tool that was developed to assess social-emotional and behavior problems, as well as delays or deficits in the acquisition of competencies that may arise between the ages of 12 and 36 months.Created June 5, 2024 • Updated June 20, 2024 -
measure Infant Behavior Questionnaire Revised (IBQ-R)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: The Next Generation NEXT - T2 NEXT - T3 NEXT - T4 NEXT - T5The Infant Behavior Questionnaire (IBQ) and Infant Behavior Questionnaire-Revised (IBQ-R) were designed to measure temperament in infants between the ages of 3 and 12 months. The IBQ assesses dimensions of temperament, such as activity level, soothability, fear, distress to limitations, smiling and laughter, and duration of orienting, among others. The...Created June 5, 2024 • Updated June 20, 2024 -
measure Delay of gratification task - Marshmallow task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T4 NEXT - T5The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated June 20, 2024 -
measure Delay of gratification task - Present task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated June 20, 2024 -
measure Infant Behavior Questionnaire Revised (IBQ-R)
Study: RADAR Mode of collection: SelfAdministeredQuestionnaire Available measurements: Third Generation G3 - T1The Infant Behavior Questionnaire (IBQ) and Infant Behavior Questionnaire-Revised (IBQ-R) were designed to measure temperament in infants between the ages of 3 and 12 months. The IBQ assesses dimensions of temperament, such as activity level, soothability, fear, distress to limitations, smiling and laughter, and duration of orienting, among others. The...Created June 5, 2024 • Updated June 20, 2024 -
measure Delay of Gratification Task
Study: RADAR Mode of collection: Observation Available measurements: Third Generation G3 - T2The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated June 20, 2024 -
measure Infant-Toddler Social and Emotional Assessment (ITSEA)
Study: RADAR Mode of collection: SelfAdministeredQuestionnaire Available measurements: Third Generation G3 - T2 G3 - T3The Infant-Toddler Social and Emotional Assessment (ITSEA) is an empirically validated clinical tool that was developed to assess social-emotional and behavior problems, as well as delays or deficits in the acquisition of competencies that may arise between the ages of 12 and 36 months.Created June 5, 2024 • Updated June 20, 2024 -
measure Delay Discounting - Marshmallow task
Study: L-CID Mode of collection: Observation Available measurements: Early Childhood Cohort ECC - T2 ECC - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created June 5, 2024 • Updated June 20, 2024 -
measure Cheating - Dog Task
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T1 MCC - T3The Cheating - Dog task aims to measure behavioral control by giving a child an opportunity to cheat while predicting which of two dogs will receive a bone. The child is instructed that they will receive 5 cents for every correct prediction, and to tell the researcher whether their prediction was correct or incorrect.Created June 5, 2024 • Updated June 20, 2024 -
measure Delay Discounting - Candy
Study: L-CID Mode of collection: Observation Available measurements: Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3The Delay Discounting - Candy (real time) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive one piece of candy now or more candy later.Created June 5, 2024 • Updated June 20, 2024 -
measure EEG - Social Network Aggression Task - Early Childhood (SNAT - EC)
Study: L-CID Mode of collection: MeasurementsAndTests EEG Available measurements: Early Childhood Cohort ECC - T2 ECC - T3The EEG - Social Network Aggression Task - Early Childhood (SNAT - EC) measures brain activity during the Social Network Aggression Task - Early Childhood, in which the child can respond aggressively in response to different types of peers.Created June 5, 2024 • Updated June 20, 2024 -
measure Delay Discounting - Money
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.Created June 5, 2024 • Updated June 20, 2024 -
measure Dutch Reactive and Proactive Aggression Questionnaire (DRPI)
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Early Childhood Cohort ECC - T6
Middle Childhood Cohort MCC - T3 MCC - T4 MCC - T6 MCC - T7The Dutch Reactive Proactive Aggression Questionnaire (DRPI) consists of 23 items that measure different types of aggression through two subscales: Proactive and Reactive aggression.Created June 5, 2024 • Updated June 20, 2024 -
measure Social Delay Discounting Task (SDDT)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T7The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...Created June 5, 2024 • Updated June 20, 2024 -
measure Olweus Bully/Victim Questionnaire (OBVQ)
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T6The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child.Created June 5, 2024 • Updated June 20, 2024 -
measure Cheating - Ball Throwing
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T1The Cheating - Ball Throwing task aims to measure behavioral control by giving the child an opportunity to cheat while throwing a ball. During the game, children have to stay behind a line and can throw each ball only once. After the instructions, children practice the game with the research assistant. After the practice session, the research assistant...Created June 5, 2024 • Updated June 20, 2024