• measure Child's Sense of Competence (CBSK)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  9-10 years 13-14 years
     
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    30
    years
    Harter's Self-Perception Profile for Children assessess children's self-perception and sense of competence.
    Created October 17, 2024 Updated October 20, 2024
  • measure Self-Perception Profile for Children (SPPC)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
    0
    5
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    years
    The Self-Perception Profile for Children (SPPC) is a validated assessment of self-perception and self-esteem. Participants are asked to indicate how they feel about their learning skills, friendships, sports achievements, appearance, behavior, and life in general.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Skills Rating System (SSRS)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
    0
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    30
    years
    The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance  in pre-school, elementary, and secondary students
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
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