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measure Strengths and Difficulties Questionnaire (SDQ) - Prosocial behavior
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 5-6 years 9-10 yearsThe Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...Created October 17, 2024 • Updated October 20, 2024 -
measure Reading the Mind in the Eyes Test (RMET)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 9-10 yearsThe Reading the Mind in the Eyes Test (RMET) assesses the ability to recognize complex mental states as expressed by human eyes. Participants pick one of four options (e.g. puzzled, nervous, insisting or contemplative) which they think best describes what the person in each photograph is thinking or feeling.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Skills Rating System (SSRS)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1
Clinical cohort CC - T1The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance in pre-school, elementary, and secondary studentsCreated October 17, 2024 • Updated October 20, 2024 -
measure Interpersonal Reactivity Index (IRI) - Perspective taking, Empathic Concern
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Middle Childhood Cohort MCC - T5 MCC - T6The Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.Created October 17, 2024 • Updated October 20, 2024 -
measure Strengths and Difficulties Questionnaire (SDQ)
Study: L-CID Mode of collection: SelfAdministeredQuestionnaire Available measurements: Early Childhood Cohort ECC - T1 ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6 ECC - T6-Covid
Middle Childhood Cohort MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T5-Covid MCC - T6 MCC - T7The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Early Childhood Cohort ECC - T5
Middle Childhood Cohort MCC - T1 MCC - T3 MCC - T5The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG) - Stories
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T2 MCC - T4 MCC - T6The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Interpersonal Reactivity Index (IRI)
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsThe Interpersonal Reactivity Index (IRI) is a measure of dispositional empathy that takes as its starting point the notion that empathy consists of a set of separate but related constructs. The instrument contains four seven-item subscales, each tapping into a separate facet of empathy.Created October 17, 2024 • Updated October 20, 2024 -
measure Strengths and Difficulties Questionnaire (SDQ)
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsThe Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...Created October 17, 2024 • Updated October 20, 2024 -
measure Prosocial Cyberball Game (PCG)
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...Created October 17, 2024 • Updated October 20, 2024 -
measure Trust game
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...Created October 17, 2024 • Updated October 20, 2024