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measure Impossible puzzle
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsIn the Impossible puzzle paradigm, children are instructed to assemble a wooden puzzle in which one piece is intentionally made too big, so that it would never fit. The observations are coded to score children's persistence on the task (i.e., working on the puzzle, trying to make the major piece fit).Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Behavior Rating Inventory of Executive Function (BRIEF)
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 4 years 13-14 yearsThe Brief Rating Inventory of Executive Function (BRIEF) assesses parent-reported executive functions related to inhibition, shifting, emotional control, working memory and planning in children in everyday life. The BRIEF consists of 86 items that form eight subscales: Inhibit (10 items), Working memory (10 items), Shift (8 items), Emotional control (10...Created October 17, 2024 • Updated October 20, 2024 -
measure Auditory Continuous Performance Test for Preschoolers (ACPT-P)
Study: Generation R Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Generation R 4 yearsThe Auditory Continuous Performance Test for Preschoolers (ACPT-P) is a tool used to assess the auditory attention and sustained attention abilities of preschool-aged children. It involves a series of auditory stimuli presented to the child, and the child is required to respond to specific target stimuli, and repress their response for others (go-no go).Created October 17, 2024 • Updated October 20, 2024 -
measure Delay Discounting - Marshmallow task
Study: L-CID Mode of collection: Observation Available measurements: Early Childhood Cohort ECC - T2 ECC - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: YOUth Mode of collection: Observation Available measurements: Baby and Child 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Hand Game
Study: YOUth Mode of collection: Observation Available measurements: Baby and Child 3 yearsThe Hand game aims to measure non-verbal inhibitory control in children aged 3 to 5 years and is based on the adapted hand game by Hughes (1996). During the task, the child is asked to place a flattened hand on the table whenever the researcher presents a fist and to present a fist whenever the researcher places a flattened hand on the table. Each child...Created October 17, 2024 • Updated October 20, 2024