• measure Prosocial Tendencies Measures (PTM)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  Covid questionnaires
     
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    The Prosocial Tendencies Measures (PTM) is a self-report questionnaire designed to measure an individual's dispositional tendencies to engage in prosocial behaviors. The PTM consists of six subscales: Altruistic helping, public helping, emotional helping, dire helping, compliance, and nurturance. Each subscale consists of seven items, rated on a 7-point...
    Created October 17, 2024 Updated October 20, 2024
  • measure Opportunity for Prosocial Actions (OPA)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  Covid questionnaires
     
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    The Opportunity for Prosocial Actions (OPA) scale is a self-report questionnaire that measures an individual's perceived opportunities to engage in prosocial behaviors, such as helping others or cooperating with others for the greater good. The scale consists of 17 items, and respondents rate their agreement with each item on a 5-point Likert scale. The...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Behavior Questionnaire

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3

    Clinical cohort  CC - T1 CC - T2 CC - T3
     
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    The Prosocial Behavior Questionnaire is a validated assessment of social competence that assesses the extent to which a child exhibits prosocial behaviors such as trying to stop a fight, asking outsiders to join a game, and spontaneous helping.
    Created October 17, 2024 Updated October 20, 2024
  • measure Children’s Social Behavior Questionnaire (CSBQ)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4

    The Next Generation  NEXT - T4 NEXT - T5
     
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    The Children’s Social Behavior Questionnaire (CSBQ) is a validated assessment of autism spectrum problems in children. It includes items on tuning behavior/emotions to the situation, social contact, social insight, fear of and resistance to change, stereotyped behavior, and orientation problems in time, place or activity.
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ)

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Trust game

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The trust game tests participants’ willingness to trust others and reciprocate other’s trusts in a social context, both of which serve as proxies for perspective taking. The game consists of multiple rounds, in which two players take turns in dividing a sum of money. The first player (either the participant or a simulated player) gets two options on how...
    Created October 17, 2024 Updated October 20, 2024
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