• measure Index of Empathy for Children and Adolescents (IECA)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  9-10 years
     
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    The Empathy Index for Children and Adolescents (IECA) is a 22-item self-report questionnaire to assess dispositional affective empathy in children aged 6 and older. The IECA has been designed to assess emotional responsiveness, rather than accuracy of cognitive insight.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Skills Rating System (SSRS)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
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    The Social Skills Rating System (SSRS) is a broad, multi-rater assessment of social behaviors that assesses teacher-student relations, peer acceptance, and academic performance  in pre-school, elementary, and secondary students
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Internalized Conduct

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T4

    Middle Childhood Cohort  MCC - T1 MCC - T3
     
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    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Guilt

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Olweus Bully/Victim Questionnaire (OBVQ)

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T6
     
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    The Olweus Bully/Victim Questionnaire (OBVQ) consists of 10 items with 2 subscales (Victim and Bully) that bullying behaviors and victimization experiences of the child.
    Created October 17, 2024 Updated October 20, 2024
  • measure MyChild - Empathy

    Study:L-CID
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3 ECC - T4 ECC - T5 ECC - T6

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6
     
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    The MyChild questionnaire aims to measure conscience, moral development, and internalized compliance. It consists of 100 items over 10 different subscales that are rated on an 8-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T5

    Middle Childhood Cohort  MCC - T1 MCC - T3 MCC - T5
     
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    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
  • measure Prosocial Cyberball Game (PCG) - Stories

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T2 MCC - T4 MCC - T6
     
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    years
    The Prosocial Cyberball Game (PCG) measures prosocial behavior related to empathy when seeing that someone is being socially excluded. In the game, children play a (digital) ball-tossing game with peers. In the first block of the game, all children typically receive the ball an equal amount of time. In the second block of the game, one of the peers is...
    Created October 17, 2024 Updated October 20, 2024
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