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measure Iowa and Bangor Gambling Tasks
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: Netherlands Twin Register Mode of collection: Observation Available measurements: Young Netherlands Twin Register YC_BS1The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Monetary Choice questionnaire
Study: Netherlands Twin Register Mode of collection: SelfAdministeredQuestionnaire Available measurements: Young Netherlands Twin Register YE_FITNSSThe Monetary Choice questionnaire is a delay discounting questionnaire in which participants are presented with a fixed set of 27 choices between smaller, immediate rewards and larger, delayed rewards.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of Gratification Task
Study: RADAR Mode of collection: Observation Available measurements: Third Generation G3 - T2The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Iowa and Bangor Gambling Tasks
Study: RADAR Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Cohort RY - W5 RY - W6The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Raisin task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Marshmallow task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T4 NEXT - T5The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Present task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Bangor Gambling Task
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T3
Clinical cohort CC - T3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay Discounting - Marshmallow task
Study: L-CID Mode of collection: Observation Available measurements: Early Childhood Cohort ECC - T2 ECC - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Social Delay Discounting Task (SDDT)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T7The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: YOUth Mode of collection: Observation Available measurements: Baby and Child 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay Discounting - hypothetical
Study: YOUth Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Child and Adolescent 9 years 12 yearsThe Delay Discounting task is the most widely used paradigm to measure the capacity to wait for a hypothetical monetary reward in children between 8-18 years old. A child is given a series of option between a variable immediate monetary reward and 10 Euros after a certain delay. The delay of the 10 Euro reward varies between 2, 30, 180, or 365 days. Each...Created October 17, 2024 • Updated October 20, 2024