• measure Iowa and Bangor Gambling Tasks

    Study:Netherlands Twin Register
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Young Netherlands Twin Register  YC_BS3
     
    0
    5
    10
    15
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    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:Netherlands Twin Register
    Mode of collection: Observation
    Available measurements:
    Young Netherlands Twin Register  YC_BS1
     
    0
    5
    10
    15
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    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Monetary Choice questionnaire

    Study:Netherlands Twin Register
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Young Netherlands Twin Register  YE_FITNSS
     
    0
    5
    10
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    30
    years
    The Monetary Choice questionnaire is a delay discounting questionnaire in which participants are presented with a fixed set of 27 choices between smaller, immediate rewards and larger, delayed rewards.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of Gratification Task

    Study:RADAR
    Mode of collection: Observation
    Available measurements:
    Third Generation  G3 - T2
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Iowa and Bangor Gambling Tasks

    Study:RADAR
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Young Cohort  RY - W5 RY - W6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task - Raisin task

    Study:TRAILS
    Mode of collection: Observation
    Available measurements:
    The Next Generation  NEXT - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task - Marshmallow task

    Study:TRAILS
    Mode of collection: Observation
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task - Present task

    Study:TRAILS
    Mode of collection: Observation
    Available measurements:
    The Next Generation  NEXT - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Bangor Gambling Task

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Marshmallow task

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Delay Discounting Task (SDDT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
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    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - hypothetical

    Study:YOUth
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Child and Adolescent  9 years 12 years
     
    0
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    30
    years
    The Delay Discounting task is the most widely used paradigm to measure the capacity to wait for a hypothetical monetary reward in children between 8-18 years old. A child is given a series of option between a variable immediate monetary reward and 10 Euros after a certain delay. The delay of the 10 Euro reward varies between 2, 30, 180, or 365 days. Each...
    Created October 17, 2024 Updated October 20, 2024
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