• measure The Generation R app

    Study:Generation R
    Mode of collection: Observation SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  13-14 years 17-18 years
     
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    The Generation R app is an umbrella app that contains all lines of research within Generation R can collect digital data. The app consists of three levels, namely the Eye & Ear level, Tracking Teens level and the Mouth level.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet Gaming Disorder Scale (IGD)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Lifestyle

    Study:TRAILS
    Mode of collection: Interview
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
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    The assessment of lifestyle includes assessments of diet, physical activity, and media use.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet use

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    Internet use is an assessment of time spent on social media and gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Time spending patterns

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4 POP - T7

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4 CC - T7
     
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    Time spending patterns is an assessment of how and for how long participants spend their free time studying, engaging with hobbies, using screen time, performing chores, and socializing.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Media Disorder Scale

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Social Media Disorder Scale is a validated assessment of social media disorder based on the DSM-V criteria for Internet Gaming Disorder (IGD). It assesses preoccupation, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflict.
    Created October 17, 2024 Updated October 20, 2024
  • measure Fictievragenlijst (FVL-2) - Movies and series

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    The Fictievragenlijst (FVL-2) - Movies and Series is a questionnaire to assess general media exposure, and includes the frequency and duration of watching TV and TV series, and the type of TV series (e.g., with violence or living beings).
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).