• measure Iowa and Bangor Gambling Tasks

    Study:Netherlands Twin Register
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Young Netherlands Twin Register  YC_BS3
     
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    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Iowa and Bangor Gambling Tasks

    Study:RADAR
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Young Cohort  RY - W5 RY - W6
     
    0
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    10
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    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Stop Signal Task

    Study:RADAR
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Young Cohort  RY - W5 RY - W6
     
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    The Stop Signal Task is a laboratory task assessing inhibitory control. In the task, participants were seated in a comfortable desk chair behind a personal computer of which the screen was placed at approximately 60 cm distance. The experimenter was seated next to the participant and held track of performance through a hand computer. The participant held...
    Created October 17, 2024 Updated October 20, 2024
  • measure Bangor Gambling Task

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Money

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Early Childhood Cohort  ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3 MCC - T4 MCC - T5 MCC - T6 MCC - T7
     
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    30
    years
    The Delay Discounting - Money (hypothetical) task is a delay gratification task that aims to measure impulsivity (behavioral control) by giving the child the option to either receive a small amount of money now or more money later.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Delay Discounting Task (SDDT)

    Study:L-CID
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Middle Childhood Cohort  MCC - T7
     
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    The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...
    Created October 17, 2024 Updated October 20, 2024
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