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measure Delay of gratification task
Study: Netherlands Twin Register Mode of collection: Observation Available measurements: Young Netherlands Twin Register YC_BS1The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Impossible puzzle
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsIn the Impossible puzzle paradigm, children are instructed to assemble a wooden puzzle in which one piece is intentionally made too big, so that it would never fit. The observations are coded to score children's persistence on the task (i.e., working on the puzzle, trying to make the major piece fit).Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: Generation R Mode of collection: Observation Available measurements: Generation R 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of Gratification Task
Study: RADAR Mode of collection: Observation Available measurements: Third Generation G3 - T2The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Raisin task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Childhood Executive Functioning Inventory (CHEXI)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: The Next Generation NEXT - T4 NEXT - T5The Childhood Executive Functioning Inventory (CHEXI) is a validated assessment of executive functioning. It includes items on reported inhibition, regulation, working memory, and planning.Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Marshmallow task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T4 NEXT - T5The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task - Present task
Study: TRAILS Mode of collection: Observation Available measurements: The Next Generation NEXT - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay Discounting - Marshmallow task
Study: L-CID Mode of collection: Observation Available measurements: Early Childhood Cohort ECC - T2 ECC - T3The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Social Delay Discounting Task (SDDT)
Study: L-CID Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Middle Childhood Cohort MCC - T7The Social Delay Discounting Task (SDDT) aims to measure impulse control in a social context. In the task, the child is asked first to choose between a small amount of money now or a larger amount later. Next, the child is presented with a choice between receiving a smaller amount of money for themselves immediately or a larger amount for a friend at a...Created October 17, 2024 • Updated October 20, 2024 -
measure Delay of gratification task
Study: YOUth Mode of collection: Observation Available measurements: Baby and Child 3 yearsThe Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...Created October 17, 2024 • Updated October 20, 2024 -
measure Hand Game
Study: YOUth Mode of collection: Observation Available measurements: Baby and Child 3 yearsThe Hand game aims to measure non-verbal inhibitory control in children aged 3 to 5 years and is based on the adapted hand game by Hughes (1996). During the task, the child is asked to place a flattened hand on the table whenever the researcher presents a fist and to present a fist whenever the researcher places a flattened hand on the table. Each child...Created October 17, 2024 • Updated October 20, 2024