• measure Substance Use

    Study:Netherlands Twin Register
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Young Netherlands Twin Register  YS_1 YS_2 YS_3 YS_5 YS_7 YS_10 YS_12 YS_DHBQP YS_DHBQ14 YS_DHBQ16 YS_DHBQ18 YC_BS2 YC_BS3 YE_FITNSS YE_COG18 YS_TRIP age 1 YS_TRIP age 2 YS_TRIP age 1-2
     
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    Substance use was assessed, including tabacco, alcohol, and (recreational) drugs.
    Created October 17, 2024 Updated October 20, 2024
  • measure Lifestyle

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  Early pregnancy Mid pregnancy Late pregnancy 5-6 years 9-10 years 13-14 years 17-18 years Covid questionnaires
     
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    Lifestyle assesses lifestyle behaviors such as physical activities, smoking, alcohol use, substance use, caffeine consumption and gambling behavior.
    Created October 17, 2024 Updated October 20, 2024
  • measure Substance Use

    Study:RADAR
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Old Cohort  RO - W5 RO - W6 RO - W7 RO - W8 RO - W9 RO - W10 RO - W11 RO - W12 RO - W13 RO - W14

    Young Cohort  RY - W1 RY - W2 RY - W3 RY - W4 RY - W5 RY - W6 RY - W7 RY - W8 RY - W9 RY - W10 RY - W11
     
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    Substance Use (SU) assesses self-reported frequency of alcohol, cigarettes, and/or drugs consumption.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet Gaming Disorder Scale (IGD)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social Media Disorder Scale

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Social Media Disorder Scale is a validated assessment of social media disorder based on the DSM-V criteria for Internet Gaming Disorder (IGD). It assesses preoccupation, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflict.
    Created October 17, 2024 Updated October 20, 2024
  • measure Cannabis Use Problems Identification Test (CUPIT)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T5 POP - T6 POP - T7

    Clinical cohort  CC - T5 CC - T6 CC - T7
     
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    years
    The Cannabis Use Problems Identification Test (CUPIT) is a validated assessment of cannabis use. It includes self-reported cannabis dependence and cannabis-related problems.
    Created October 17, 2024 Updated October 20, 2024
  • measure Alcohol Use Disorders Identification Test (AUDIT)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T5 POP - T6 POP - T7

    Clinical cohort  CC - T5 CC - T6 CC - T7
     
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    30
    years
    The Alcohol Use Disorders Identification Test (AUDIT) is a validated assessment of alcohol consumption. It includes questions about alcohol dependence and alcohol-related problems.
    Created October 17, 2024 Updated October 20, 2024
  • measure Media use

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    Media use assesses children's use of TV series, (computer) games and social media.
    Created October 17, 2024 Updated October 20, 2024
  • measure Media education

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    Media education assesses how parents educate their children about the use of (social) media and how they mediate the use of (social) media of their children, such as denying them to watch certain tv series or films, telling them to limit their gaming time, or talking with them about the effects and risks of using the internet.
    Created October 17, 2024 Updated October 20, 2024
  • measure Lifestyle

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  20 weeks 30 weeks 5 months 10 months 3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    Lifestyle was assessed concerning vitamins, medication, exposure during pregnancy, alcohol, smoking, substance (ab)use, physical activity, and sleep (Pittsburgh Sleep Quality Index).
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).