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measure Iowa and Bangor Gambling Tasks
Study: Netherlands Twin Register Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Netherlands Twin Register YC_BS3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Iowa and Bangor Gambling Tasks
Study: RADAR Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Young Cohort RY - W5 RY - W6The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Bangor Gambling Task
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T3
Clinical cohort CC - T3The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.Created October 17, 2024 • Updated October 20, 2024 -
measure Approach Avoidance Test (AAT)
Study: TRAILS Mode of collection: MeasurementsAndTests Behavioral/cognitive task Available measurements: Population cohort POP - T4The Approach Avoidance Test (AAT) is a validated assessment of implicit action tendencies towards emotional facial expressions. During the task, participants have to push (approach) or pull (avoid) a joystick when presented with emotional facial expressions. The stimuli consist of male and female faces, and neutral, happy, angry, and disgusted facial...Created October 17, 2024 • Updated October 20, 2024