• measure Motives for Behavior Questionnaire

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T2 POP - T3

    Clinical cohort  CC - T2 CC - T3
     
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    The Motives for Behavior Questionnaire is a self-developed assessment of motives that drive participants' behavior. It includes hedonic (e.g., "acts on the start term", "is focused on immediate gratification"), instrumental (e.g., "tries to achieve their goal no matter what", "is only nice if it brings benefits"), and normative motives (e.g., "always...
    Created June 5, 2024 Updated June 20, 2024
  • measure Achievement Goals and Beliefs about Success in Sport

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
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    30
    years
    Achievement Goals and Beliefs about Success in Sport is a validated assessment of goal orientation, beliefs about success, and sports interest.
    Created June 5, 2024 Updated June 20, 2024
  • measure Spatial Orienting Task (SOT)

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
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    30
    years
    The Spatial Orienting Task (SOT) is a validated assessment of attentional control. In the task, participants are instructed that they can either win or lose points, after which they have to push a button if they see a target pop up. The target either pops up fast or really fast and the location where the target pops up can be primed or not. The accuracy...
    Created June 5, 2024 Updated June 20, 2024
  • measure Bangor Gambling Task

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
    0
    5
    10
    15
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    25
    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created June 5, 2024 Updated June 20, 2024
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