• measure Impossible puzzle

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    In the Impossible puzzle paradigm, children are instructed to assemble a wooden puzzle in which one piece is intentionally made too big, so that it would never fit. The observations are coded to score children's persistence on the task (i.e., working on the puzzle, trying to make the major piece fit).
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task - Marshmallow task

    Study:TRAILS
    Mode of collection: Observation
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Marshmallow task

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Hand Game

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Hand game aims to measure non-verbal inhibitory control in children aged 3 to 5 years and is based on the adapted hand game by Hughes (1996). During the task, the child is asked to place a flattened hand on the table whenever the researcher presents a fist and to present a fist whenever the researcher places a flattened hand on the table. Each child...
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).