• measure Cheating games

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  4 years
     
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    Cheating games (i.e., temptation resistance paradigms) were used to assess cheating behavior at age 4 years. Children participated in two separate games (dart game and frog game), in which, if the rules of the game were followed, winning was impossible. Therefore, children were tempted to cheat.
    Created June 5, 2024 Updated September 19, 2024
  • measure Delay of gratification task - Marshmallow task

    Study:TRAILS
    Mode of collection: Observation
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
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    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created June 5, 2024 Updated June 20, 2024
  • measure Delay Discounting - Marshmallow task

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
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    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created June 5, 2024 Updated June 20, 2024
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