• measure Laboratory Temperament Assessment Battery (Lab-TAB)

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Laboratory Temperament Assessment Battery (Lab-TAB) is a standardized observational assessment tool that is used to study temperament dimensions in young children through a series of episodes that mimic everyday situations.
    Created October 17, 2024 Updated October 20, 2024
  • measure Impossible puzzle

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    In the Impossible puzzle paradigm, children are instructed to assemble a wooden puzzle in which one piece is intentionally made too big, so that it would never fit. The observations are coded to score children's persistence on the task (i.e., working on the puzzle, trying to make the major piece fit).
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating games

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  4 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    Cheating games (i.e., temptation resistance paradigms) were used to assess cheating behavior at age 4 years. Children participated in two separate games (dart game and frog game), in which, if the rules of the game were followed, winning was impossible. Therefore, children were tempted to cheat.
    Created October 17, 2024 Updated October 20, 2024
  • measure Free Play Observation

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T1 ECC - T2 ECC - T3

    Middle Childhood Cohort  MCC - T1 MCC - T2 MCC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Free Play Task aims to measure the way parents and their children interact, by observing them during free play without instructions.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Marshmallow task

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Secure Base Script Task (SBS)

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3 ECC - T6

    Middle Childhood Cohort  MCC - T2 MCC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Secure Base Script Task (SBS) aims to measure one's secure base script/attachment representations by giving the participant a list of words with which they have to create a coherent story.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Parent-Child Interaction (PCI)

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  5 months 10 months 3 years 6 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    Parent child interaction (PCI) is an observation of a parent with their child, with the goal to code qualitative aspects of the observed interaction based on explicitly defined behaviors. The PCI consists of age appropriate structured tasks that include a common mildly stressful event (teaching tasks and clean-up), and a pleasant event (unstructured free...
    Created October 17, 2024 Updated October 20, 2024
  • measure Hand Game

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Hand game aims to measure non-verbal inhibitory control in children aged 3 to 5 years and is based on the adapted hand game by Hughes (1996). During the task, the child is asked to place a flattened hand on the table whenever the researcher presents a fist and to present a fist whenever the researcher places a flattened hand on the table. Each child...
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).