• measure Berkeley Puppet Interview (BPI)

    Study:Generation R
    Mode of collection: Interview Observation
    Available measurements:
    Generation R  5-6 years
     
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    The Berkeley Puppet Interview (BPI) is a semi-structured method to interview small children between about 4 and 7 years old. Children are asked a question using two puppets who represent two opposing statements and are allowed to respond in their own way, either verbally or non-verbally. The aim of the method is to simulate a natural dialogue between the...
    Created October 17, 2024 Updated October 20, 2024
  • measure Strengths and Difficulties Questionnaire (SDQ) - Prosocial behavior

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  5-6 years 9-10 years
     
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    The Strengths and Difficulties Questionnaire (SDQ) is a brief questionnaire for assessing the psychosocial adjustment of children and adolescents. Versions are available for parents and teachers of 4- to 16-year-olds, and a nearly identical version can be completed independently by 11- to 16-years olds. The SDQ differs from related instruments in that it...
    Created October 17, 2024 Updated October 20, 2024
  • measure Children’s Behavior Questionnaire (CBQ)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  5-6 years
     
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    The Children’s Behavior Questionnaire (CBQ) is a caregiver report that measures temperament in children aged 3 to 7 years. Domains of the CBQ include positive and negative emotion, motivation, activity level, and attention.
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating games

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  4 years
     
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    Cheating games (i.e., temptation resistance paradigms) were used to assess cheating behavior at age 4 years. Children participated in two separate games (dart game and frog game), in which, if the rules of the game were followed, winning was impossible. Therefore, children were tempted to cheat.
    Created October 17, 2024 Updated October 20, 2024
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