• measure The Internet Addiction Test

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  13-14 years 17-18 years
     
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    The Internet Addiction Test assesses problematic internet addictive behaviors on a 6-point Likert scale.
    Created June 5, 2024 Updated September 19, 2024
  • measure Social media use

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  13-14 years 17-18 years
     
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    Social media use assesses self-reported use of social media via several question types were used, ranging from yes/no-items to open questions.
    Created June 5, 2024 Updated September 19, 2024
  • measure Internet Gaming Disorder Scale (IGD)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by gaming.
    Created June 5, 2024 Updated June 20, 2024
  • measure Lifestyle

    Study:TRAILS
    Mode of collection: Interview
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
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    The assessment of lifestyle includes assessments of diet, physical activity, and media use.
    Created June 5, 2024 Updated June 20, 2024
  • measure Internet use

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    years
    Internet use is an assessment of time spent on social media and gaming.
    Created June 5, 2024 Updated June 20, 2024
  • measure Time spending patterns

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4 POP - T7

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4 CC - T7
     
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    Time spending patterns is an assessment of how and for how long participants spend their free time studying, engaging with hobbies, using screen time, performing chores, and socializing.
    Created June 5, 2024 Updated June 20, 2024
  • measure Social Media Disorder Scale

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    30
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    The Social Media Disorder Scale is a validated assessment of social media disorder based on the DSM-V criteria for Internet Gaming Disorder (IGD). It assesses preoccupation, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflict.
    Created June 5, 2024 Updated June 20, 2024
  • measure Media use

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    Media use assesses children's use of TV series, (computer) games and social media.
    Created June 5, 2024 Updated June 20, 2024
  • measure Media education

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    Media education assesses how parents educate their children about the use of (social) media and how they mediate the use of (social) media of their children, such as denying them to watch certain tv series or films, telling them to limit their gaming time, or talking with them about the effects and risks of using the internet.
    Created June 5, 2024 Updated June 20, 2024
You can also access this registry using the API (see API Docs).