• measure Health behaviours

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T3 POP - T4 POP - T5 POP - T6

    Clinical cohort  CC - T3 CC - T4 CC - T5 CC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    The assessment of lifestyle includes assessments of physical activity, sports, and diet.
    Created October 17, 2024 Updated October 20, 2024
  • measure Lifestyle

    Study:TRAILS
    Mode of collection: Interview
    Available measurements:
    The Next Generation  NEXT - T4 NEXT - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The assessment of lifestyle includes assessments of diet, physical activity, and media use.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet use

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    Internet use is an assessment of time spent on social media and gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Time spending patterns

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4 POP - T7

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4 CC - T7
     
    0
    5
    10
    15
    20
    25
    30
    years
    Time spending patterns is an assessment of how and for how long participants spend their free time studying, engaging with hobbies, using screen time, performing chores, and socializing.
    Created October 17, 2024 Updated October 20, 2024
  • measure Short trips

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6

    Clinical cohort  CC - T6
     
    0
    5
    10
    15
    20
    25
    30
    years
    Short trips assesses the frequency, duration and whereabouts of going-out behavior, including going out to the pub, festival, cinema, club, and arcade.
    Created October 17, 2024 Updated October 20, 2024
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