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measure Leisure Activities
Study: Netherlands Twin Register Mode of collection: SelfAdministeredQuestionnaire Available measurements: Young Netherlands Twin Register YS_3 YS_7 YS_10 YS_12 YS_DHBQP YS_DHBQ14 YS_DHBQ16 YS_DHBQ18 YC_BS1 YC_BS2 YC_DSC YE_ATTEF2 YC_ADHMRI YE_COG12 YS_TRIP age 4 YS_TRIP age 7 YS_TRIP age 10 YS_TRIP age 12Leisure Activities consists of questions about activities performed in leisure time, hobbies and time spend thereon.Created October 17, 2024 • Updated October 20, 2024 -
measure Children's Television-Viewing Habits Questionnaire (CTVQ)
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 9-10 yearsThe Children's Television-Viewing Habits Questionnaire (CTVQ) assesses the frequency and duration of watching television (tv, video, dvd), the use of game computers (violent content), social networks and chatting.Created October 17, 2024 • Updated October 20, 2024 -
measure TV programs and games
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 9-10 yearsTV programs and games assesses which television programs and games children know, which tv program or game they watched/played last weekend, and whether they have their own TV and game consoles.Created October 17, 2024 • Updated October 20, 2024 -
measure Media use
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsMedia use assesses children's use of TV series, (computer) games and social media.Created October 17, 2024 • Updated October 20, 2024 -
measure Media education
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Child and Adolescent 9 years 12 yearsMedia education assesses how parents educate their children about the use of (social) media and how they mediate the use of (social) media of their children, such as denying them to watch certain tv series or films, telling them to limit their gaming time, or talking with them about the effects and risks of using the internet.Created October 17, 2024 • Updated October 20, 2024