• measure Self-Perception Profile for Children (SPPC)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1

    Clinical cohort  CC - T1
     
    0
    5
    10
    15
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    30
    years
    The Self-Perception Profile for Children (SPPC) is a validated assessment of self-perception and self-esteem. Participants are asked to indicate how they feel about their learning skills, friendships, sports achievements, appearance, behavior, and life in general.
    Created October 17, 2024 Updated October 20, 2024
  • measure Adult Temperament Questionnaire (ATQ)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T2

    Clinical cohort  CC - T2
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Adult Temperament Questionnaire (ATQ) is a 77-item questionnaire that measures self-reported effortful control, negative affect/neuroticism, extraversion/surgency, and orienting sensitivity. Each item is scored on a 7-point Likert-scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Early Adolescent Temperament Questionnaire (EATQ)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T3 POP - T4 POP - T5

    Clinical cohort  CC - T1 CC - T3 CC - T4 CC - T5
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Early Adolescent Temperament Questionnaire (EATQ) is designed to specifically tap experiences common to adolescents, and is available in self- and parent-report formats. It assesses temperament and self-regulation via adaptation of scales used in studies of children and adults. It has 10 subscales: Activation Control (the capacity to perform an action...
    Created October 17, 2024 Updated October 20, 2024
  • measure Bangor Gambling Task

    Study:TRAILS
    Mode of collection: MeasurementsAndTests    Behavioral/cognitive task
    Available measurements:
    Population cohort  POP - T3

    Clinical cohort  CC - T3
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Iowa and Bangor Gambling Tasks are psychological tasks thought to simulate real-life decision making. It measures an individual's approach to risk-taking, impulsivity, and ability to delay short-term gratification to achieve long-term rewards. The Bangor Gambling Task is a simplified version of the Iowa Gambling Task.
    Created October 17, 2024 Updated October 20, 2024
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