• measure Delay of gratification task

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  3 years
     
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    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Cheating games

    Study:Generation R
    Mode of collection: Observation
    Available measurements:
    Generation R  4 years
     
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    Cheating games (i.e., temptation resistance paradigms) were used to assess cheating behavior at age 4 years. Children participated in two separate games (dart game and frog game), in which, if the rules of the game were followed, winning was impossible. Therefore, children were tempted to cheat.
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay Discounting - Marshmallow task

    Study:L-CID
    Mode of collection: Observation
    Available measurements:
    Early Childhood Cohort  ECC - T2 ECC - T3
     
    0
    5
    10
    15
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    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Delay of gratification task

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
    0
    5
    10
    15
    20
    25
    30
    years
    The Delay of Gratification task aims to measure self-regulation by presenting the child with the choice between a small reward in the short-term and a larger reward in the long-term. The classic implementation of the Delay of Gratification task is the Marshmallow experiment, in which a child is presented with one marshmallow right now and is instructed...
    Created October 17, 2024 Updated October 20, 2024
  • measure Hand Game

    Study:YOUth
    Mode of collection: Observation
    Available measurements:
    Baby and Child  3 years
     
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    The Hand game aims to measure non-verbal inhibitory control in children aged 3 to 5 years and is based on the adapted hand game by Hughes (1996). During the task, the child is asked to place a flattened hand on the table whenever the researcher presents a fist and to present a fist whenever the researcher places a flattened hand on the table. Each child...
    Created October 17, 2024 Updated October 20, 2024
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