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measure The Internet Addiction Test
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 13-14 years 17-18 yearsThe Internet Addiction Test assesses problematic internet addictive behaviors on a 6-point Likert scale.Created October 17, 2024 • Updated October 20, 2024 -
measure Social media use
Study: Generation R Mode of collection: SelfAdministeredQuestionnaire Available measurements: Generation R 13-14 years 17-18 yearsSocial media use assesses self-reported use of social media via several question types were used, ranging from yes/no-items to open questions.Created October 17, 2024 • Updated October 20, 2024 -
measure Internet Gaming Disorder Scale (IGD)
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T6 POP - T7
Clinical cohort CC - T6 CC - T7The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by gaming.Created October 17, 2024 • Updated October 20, 2024 -
measure Lifestyle
Study: TRAILS Mode of collection: Interview Available measurements: The Next Generation NEXT - T4 NEXT - T5The assessment of lifestyle includes assessments of diet, physical activity, and media use.Created October 17, 2024 • Updated October 20, 2024 -
measure Internet use
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T6 POP - T7
Clinical cohort CC - T6 CC - T7Internet use is an assessment of time spent on social media and gaming.Created October 17, 2024 • Updated October 20, 2024 -
measure Time spending patterns
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T1 POP - T2 POP - T3 POP - T4 POP - T7
Clinical cohort CC - T1 CC - T2 CC - T3 CC - T4 CC - T7Time spending patterns is an assessment of how and for how long participants spend their free time studying, engaging with hobbies, using screen time, performing chores, and socializing.Created October 17, 2024 • Updated October 20, 2024 -
measure Social Media Disorder Scale
Study: TRAILS Mode of collection: SelfAdministeredQuestionnaire Available measurements: Population cohort POP - T6 POP - T7
Clinical cohort CC - T6 CC - T7The Social Media Disorder Scale is a validated assessment of social media disorder based on the DSM-V criteria for Internet Gaming Disorder (IGD). It assesses preoccupation, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflict.Created October 17, 2024 • Updated October 20, 2024 -
measure Media use
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Baby and Child 3 years 6 years
Child and Adolescent 9 years 12 yearsMedia use assesses children's use of TV series, (computer) games and social media.Created October 17, 2024 • Updated October 20, 2024 -
measure Media education
Study: YOUth Mode of collection: SelfAdministeredQuestionnaire Available measurements: Child and Adolescent 9 years 12 yearsMedia education assesses how parents educate their children about the use of (social) media and how they mediate the use of (social) media of their children, such as denying them to watch certain tv series or films, telling them to limit their gaming time, or talking with them about the effects and risks of using the internet.Created October 17, 2024 • Updated October 20, 2024