• measure Leisure Activities

    Study:Netherlands Twin Register
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Young Netherlands Twin Register  YS_3 YS_7 YS_10 YS_12 YS_DHBQP YS_DHBQ14 YS_DHBQ16 YS_DHBQ18 YC_BS1 YC_BS2 YC_DSC YE_ATTEF2 YC_ADHMRI YE_COG12 YS_TRIP age 4 YS_TRIP age 7 YS_TRIP age 10 YS_TRIP age 12
     
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    Leisure Activities consists of questions about activities performed in leisure time, hobbies and time spend thereon.
    Created October 17, 2024 Updated October 20, 2024
  • measure The Internet Addiction Test

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  13-14 years 17-18 years
     
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    The Internet Addiction Test assesses problematic internet addictive behaviors on a 6-point Likert scale.
    Created October 17, 2024 Updated October 20, 2024
  • measure Media use and being outdoors

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  Covid questionnaires
     
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    Media use and being outdoors assesses the time per day of media use and outdoor activities, including social media, watching series, gaming, homework, reading books, and being outside. The items were assessed during the Covid-19 pandemic.
    Created October 17, 2024 Updated October 20, 2024
  • measure Children's Television-Viewing Habits Questionnaire (CTVQ)

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  9-10 years
     
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    The Children's Television-Viewing Habits Questionnaire (CTVQ) assesses the frequency and duration of watching television (tv, video, dvd), the use of game computers (violent content), social networks and chatting.
    Created October 17, 2024 Updated October 20, 2024
  • measure Screen time and outdoor activities

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  3 years 4 years
     
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    Screen time and outdoor activities assesses the frequency and time that a child is exposed to television (TV), video games, and outdoor activities.
    Created October 17, 2024 Updated October 20, 2024
  • measure Social media use

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  13-14 years 17-18 years
     
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    Social media use assesses self-reported use of social media via several question types were used, ranging from yes/no-items to open questions.
    Created October 17, 2024 Updated October 20, 2024
  • measure Screen time

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  5-6 years
     
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    Screen time assesses the frequency and duration of screentime, such as the use of television (TV), video, DVD, gaming/PC, and parental supervision.
    Created October 17, 2024 Updated October 20, 2024
  • measure TV programs and games

    Study:Generation R
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Generation R  9-10 years
     
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    TV programs and games assesses which television programs and games children know, which tv program or game they watched/played last weekend, and whether they have their own TV and game consoles.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet Gaming Disorder Scale (IGD)

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Internet use

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T6 POP - T7

    Clinical cohort  CC - T6 CC - T7
     
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    Internet use is an assessment of time spent on social media and gaming.
    Created October 17, 2024 Updated October 20, 2024
  • measure Time spending patterns

    Study:TRAILS
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Population cohort  POP - T1 POP - T2 POP - T3 POP - T4 POP - T7

    Clinical cohort  CC - T1 CC - T2 CC - T3 CC - T4 CC - T7
     
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    Time spending patterns is an assessment of how and for how long participants spend their free time studying, engaging with hobbies, using screen time, performing chores, and socializing.
    Created October 17, 2024 Updated October 20, 2024
  • measure Media use

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Baby and Child  3 years 6 years

    Child and Adolescent  9 years 12 years
     
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    Media use assesses children's use of TV series, (computer) games and social media.
    Created October 17, 2024 Updated October 20, 2024
  • measure Media education

    Study:YOUth
    Mode of collection: SelfAdministeredQuestionnaire
    Available measurements:
    Child and Adolescent  9 years 12 years
     
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    Media education assesses how parents educate their children about the use of (social) media and how they mediate the use of (social) media of their children, such as denying them to watch certain tv series or films, telling them to limit their gaming time, or talking with them about the effects and risks of using the internet.
    Created October 17, 2024 Updated October 20, 2024
You can also access this registry using the API (see API Docs).